Learning RPG Game Mechanics
I have been planning to write about my struggle with table-top role playing game mechanics. The theme troubled me when starting my first campaign of Changeling: the Dreaming. Writing about it now could help me smooth my process in future games, so I deciced to do so. Maybe this helps someone else, too.
The Rules: Memorizing versus Processing
The trouble with game mechanics is that you have to both remember and be able to apply them in varied situations. I think that is why I found it hard to jump from reading to running a game.
For any starting Storyteller there is a lot of work ahead. The fact that CtD 20th anniversary book has over 400 pages of content, makes it hard to memorize. A little consolation is that other World of Darkness games use same dice rules. However, Changeling: the Dreaming also has some special mechanics, like gaining Banality and Nightmare,which affect characters' wellbeing.
Examples of Processing
Learning can be easier by using self-learning tactics. I usually remember clearly how things look, so I ended up visualizing a lot of mechanics and story plot. By doing that and writing thing in Finnish, I processed the info more thoroughly.
Front of my self-made ST screen. |
- flow charts about battles (to visualize what I need to remember in each phase)
- cheat sheets about Glamour and Art mechanics (players were happy about these)
- Excel sheets that I printed into a GM screen.
Translated description of Seelie and Unseelie codes.
Taking It Slow
The most important thing I have learned is this: take it slow! I was very excited to get my own campaign rolling. I was busy doing maps, non-player characters, finding locations that spoke to me and so on. Now I have to mention that I had a hyper-thyroidism back then, and was really working with full speed, even though it wore me down constantly. That didn't help with learning new things. Now, a year and half later I have noticed how nice it is to design a scene slowly.
The learning curve makes me look back. I had played tabletop games over 15 years and had a habit of writing only the few most
important dice rules to my character sheet. As
a storyteller who runs the game, it is obvious I needed new habits. Hopefully from now on I'll have a smoother road ahead.
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